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3D Animation

  
 

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Shopkeeper - Video Game Cut Scene

Software: Autodesk Maya

What I Did: Animation

These are game movements for a supernatural western game. This was for a cinematic cut-scene.

Other Credits:
Model & Rig: Ghost Rabbit Productions

 

 

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Bloody Bill - Video Game Movements

Software: Autodesk Maya

What I Did: Animation

These are in-game movements for a supernatural western game.

Other Credits:
Model & Rig: Ghost Rabbit Productions

 

 

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Zombie - Video Game Explosion Death

Software: Autodesk Maya

What I Did: Animation

These are in-game movements for a supernatural western game.

Other Credits:
Model & Rig: Ghost Rabbit Productions

 

 

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Zombie Balcony Scene - Video Game Cut Scene

Software: Autodesk Maya

What I Did: Animation

These are in-game movements for a supernatural western game.

Other Credits:
Model & Rig: Ghost Rabbit Productions

 

 

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Hero - Video Game Dodge Roll

Software: Autodesk Maya

What I Did: Animation

These are in-game movements for a supernatural western game.

Other Credits:
Model & Rig: Ghost Rabbit Productions

 

 

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Sloth

Software: Autodesk Maya

What I Did: Directing, Spript, Storyboarding, Animation, Effects, Lighting, Editing, Sound

A short film created for the Fall Animation Festival, September 2009, held by the Art Institute of California. The festival theme was "the seven deadly sins." The sins were randomly drawn, and I was assigned "Sloth". Work on this piece was done by myself, including dynamics, lighting and of course, animation. Models were cultivated from other sources and are not mine.

 

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Dinosaur Walk Cycle

Software: Autodesk Maya

What I Did: Animation

 

 
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All images are copyright Craig P. Smith unless otherwise noted. Website designed and created by Craig P. Smith.